mp_sharqi_day by Zeroy --------------------- This is the Final release of the map. Most bugs have hopefully been caught, it is Final version unless a major bug is found. All feedback and/or suggestions to the raidersmerciless.com or infinityward.com mapping forums or directly on my site: http://www.zeroy.com/tacticalnight/index.php?topic=96.0 Email: zeroy99@gmail.com NOTES: !!! Only tested on 1.5 and AWE4 1.2 !!! Changes in this version: ------------------------ - New minimap - New Loadscreen - TV Station sides can be accessed again - Added way around the hills between Axis spawn and TV Station - Removed Leaking/Explosive barrels (issues with oil decals) - Added breakable glass to the Double container The map ------- It took well over 200 hours from start to finish (started on 19/01/08) * 11 Fx are used in the map * Scripts used for elevator, breakables, fan spining * 146 Textures in use * 963 terrain patches (including blending layers) * Near 14000 models placed in map (not unique :p) * Compile time of about 4 hours note: Tutorials for all scripts used in this map can be found here: http://www.zeroy.com/tacticalnight/index.php?board=12.0 Gametypes --------- This map supports: DM/TDM/DOM/SAB/SD/KOTH -- it does not support Oldschool mod. If you run AWE4 you can enjoy CTF/CTFB/HTF as well :) Installation ------------ To install on a server you must be running a MOD! (any mod will do even modwarfare or empty folder) Extract the zip in cod4_root folder Copy "mp_sharqi_day.iwd" into your mods folder Run Cod4 and type 'map mp_sharqi_day' in console or add the map to your servers rotation. For Server Admin - Fog ---------------------- To enable/disable fog on the map: add this line to your server config file (i.e server.cfg) For DAY version: set mp_sharqi_fog_on "1" // Enable fog on map set mp_sharqi_fog_on "0" // Disable fog on map For NIGHT version: set mp_sharqi_n_fog_on "1" // Enable fog on map set mp_sharqi_n_fog_on "0" // Disable fog on map Note that if you don't use the dvar, fog will be disabled. Credits ------- Chaz for the terrain (many hours spent on it!) and for the many hours testing the map for bugs All the modders/mappers for the great help on various bits, especially Wakka/Marshall :) And of course Infinity Ward for supplying the tools/materials to make this map!